
The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required). If they receive no commands from you, they protect you from harm and attack your foes. The conjured beasts appear within 20 feet of you. It summons four beasts of your choice that are challenge rating 2 or lower. The fey creature is friendly to you and your. The fey creature disappears when it drops to 0 hit points or when the spell ends. It appears in an unoccupied space that you can see within range. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. Two beasts of challenge rating 1 or lower. One beast of challenge rating 2 or lower. If you want to get that appears you have to choose one of the following options. You summon fey spirits which take the form of beasts and appeared in an unoccupied space that you can see within a particular range. Send it to go maul something 25 to 40 feet away, so that it can Charge for extra Gore damage. Uses Dive Attack to strike, then Flyby to go airborne again without provoking an opportunity attack. Hangs out in the air between turns, 30 to 40 feet above its target's head. The creature followed the caster's orders and would fight until it "died", unless these orders were against its ideals or the caster lost concentration, in which case the creature would consider the caster and its. This spell summoned a fey creature of some power the creature considered the caster and its allies friendly. "/>Ĭonjure fey was a conjuration spell that summoned a fey. This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a. Duration Concentration, up to 1 hour Description. Just be sure to give yourself enough time to target one enemy a turn. It's too bad they turn against you if you lose concentration. Gives you a nice pet, and there are plenty of fey creatures with useful effects, even if their damage output can be a little low. They might be protectors or avengers depending on. But, they’re usually good-aligned creatures from the heavens like angels, kirin, and other such examples. They’re typically angelic entities or heavenly beings. Celestials are one of the 14 monster types in D&D 5e. Celestial is one of the monster types in D&D 5e.
